Pinball Multiple Arcade Machine Emulator

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News

  • 12/24/2010
    • PinMAME, PinMAME32 and Visual PinMAME 2.3 released
    • Merry Christmas everyone, and a happy new pinball loving year!
  • 01/11/2010
    • PinMAME, PinMAME32 and Visual PinMAME 2.2 released
    • Again a few new games, and some fixes for old bugs are contained.
    • Oh, and happy birthday Gaston!
  • 02/01/2009
    • PinMAME, PinMAME32 and Visual PinMAME 2.1 released
    • Ready to use with the new Visual Pinball version 9, we give you Visual PinMAME 2.1!
    • A few new games, and many fixes for old bugs are contained.
  • 08/02/2008
    • Visual PinMAME 2.0.1 released
    • Since Nascar / Grand Prix turned 3 years old now, they may just as well be included!
  • 08/01/2008
    • PinMAME, PinMAME32 and Visual PinMAME 2.0 released
    • As of 4:59 EST today, Visual PinMAME is completely open source!
    • Since the last of Stern's Whitestar games turned 3 years old today, we are able to release the full source code to the public.
    • At the same time, the expiry date was effectively removed, so there you have it, cabinet builders. :)
    • Not a whole lot of new features I'm afraid, but it's all in the whatsnew.txt anyway.
  • 05/17/2008
    • Welcome our latest developer: Matthias Bücher aka "maddes".
    • He's very good with all the different versions of Visual C++ and minGW
    • So now there's a good chance anybody will be able to compile Visual PinMAME on his own one day!
  • 04/14/2008
    • PinMAME, PinMAME32 and Visual PinMAME 1.60 released
    • You'll need this update to play The Sopranos successfully!
    • Check out the new speech clarity for all WMS games up to The Twilight Zone, too.
    • Maybe you'll also find a new hidden feature... I won't give it away! :)
    • Don't hesitate, get your copy today!
  • 02/17/2008
    • PinMAME, PinMAME32 and Visual PinMAME 1.59 released
    • Full OKI 6295 chip support for Gottlieb System 3 games!
    • Added support for Addams Family Values and Rock Encore
    • Added preliminary sound support for Zacaria prototype series
    • Added... you know, I typed all of that stuff into whatsnew.txt just a few minutes ago! ;)
  • 02/01/2008
    • PinMAME, PinMAME32 and Visual PinMAME 1.58 released
    • "If one family won't kill him, the other one will!" Know who I'm talking 'bout? ;)
    • Gottlieb System 1 is (hopefully) bug-free now.
    • Support for Zaccaria Ski Jump, so all the Zaccaria games are emulated by now.
    • Full GI support for Who Dunnit and Jack*Bot.
    • And some long-awaited Gottlieb System 80B / System 3 sound fixes, too.
    • Anyway, it's all in the whatsnew.txt as usually. Now go grab it!
  • 12/02/2007
    • PinMAME, PinMAME32 and Visual PinMAME 1.57 released
    • Buck Rogers has returned to Earth - now on your computer - Gottlieb SYSTEM 1!!!
  • 08/19/2007
    • PinMAME, PinMAME32 and Visual PinMAME 1.56 released
    • Say hello to Allied Leisure, Inc.!
    • Also, Elvis died 30 years ago - can you believe that?
    • Moreover, the Titanic sunk nearly 95 years ago - that's almost incredible!
    • You think all these facts aren't important? Well download our latest version 1.56 and think again. :)
  • 04/08/2007
    • PinMAME, PinMAME32 and Visual PinMAME 1.55.002 released
    • Another two minor issues fixed:
    • WPC games GI strings can turn off completely now.
    • Because of the addition of small-sized segments with commas, some display layouts needed to be adjusted.
    • No new download links - use the same as before. The files are updated!
  • 03/31/2007
    • PinMAME, PinMAME32 and Visual PinMAME 1.55.001 released
    • It's just a bugfixed version of 1.55, just like six years ago. :)
    • The new BSMT sound was way too loud on some early Sega games, and
    • DCS sound wasn't working on some WMS games.
    • No new download links - use the same as before. The files are updated!
  • 03/30/2007
    • v1.55 released!
    • Happy 6 Year Anniversary to PinMAME!!
    • It may not be much new stuff in this release, yet the updates are great!
    • Fully working and louder BSMT2000 chip emulation for DataEast, Stern, and Alvin G.
    • Improved Votrax speech chip emulation for Gottlieb & Taito
    • Sped-up AT91 emulation for later Stern games (Lord Of The Rings and beyond)
    • Correct sound emulation for Elvis (and possibly other Stern games)
    • GI string brightness level support for WPC games (phew, close call...)
    • Grab your copy now, and don't forget to browse through the whatsnew.txt...
  • 12/23/2006
    • v1.54 released!
    • It's been a challenging 6 months since the release of 1.53.
    • We've added preliminary support for NSM, Wico, and LTD. LTD is closest to working for these newly supported systems.
    • See "whatsnew.txt" for release notes!
    • Oh, and happy 35th birthday Steve!
  • 06/01/2006
    • v1.53 RELEASED!
    • Visual PinMAME, PinMAME, and PinMAME32 are now available on the downloads page! See "whatsnew.txt" for release notes!
  • 03/29/2006
    • Happy 5th anniversary PinMAME!
    • We actually meant to release a new (Visual) PinMAME version right on the spot today, but along came Destruk with a handful of Playmatic schematics and we don't like to give up just now... it's almost working. :)
    • There's not much new stuff in the upcoming release anyway, yet one of the highlights would be multi-monitor support for VPM! So prepare yourselves...
  • 08/01/2005
    • PinMAME, PinMAME32 and Visual PinMAME 1.52 released!!!
    • Fresh off the stunning success of PinMAME Devcon 2005 in Atlanta, we're proud to bring you the full version 1.52 release.
    • We made several improvements since the beta release just six weeks ago, many as a direct result of the Devcon meetings!
    • Overall, another terrific update we're sure you will enjoy!
    • As always see the "whatsnew.txt" for full release details!
  • 07/11/2005
    • 1st Ever Official PinMAME Developers Conference/Meeting took place in Atlanta,GA USA
    • Devcon 2005 Atlanta GA was a huge success!
    • Developers Steve Ellenoff, Gerrit Volkenborn, Tom Haukap, and Brian Smith got to meet in person for the first time ever and spend 1 week in pinball heaven.
    • There was lots of real pinball played -well over 80 different machines!
    • There was lots of pinmame sessions held to work out issues and add new features.
    • A huge thank you to Al, Craig, Jeff, and Jon, for letting us visit their homes and play their machines and for great hospitality!
    • The week was a ton of fun, and a trip the guys will never forget! We hope to add a website page with pictures soon..
    • Steve would like to personally thank Gerrit, Tom, and Brian for building new legs for his Mr. Game machines and helping to finally move them into his basement!
  • 06/21/2005
    • Release of Visual PinMAME 1.52 Beta (not a full blown official release)
    • This release is mainly to help get support to fix switches on Vector and NGG
    • Other improvements included, but those will be listed in the final release.
  • 03/29/2005
    • Happy 4 Year Anniversary to PinMAME!!
    • Thanks for all your continued enthusiasm and support.
  • 01/11/2005
    • PinMAME, PinMAME32 and Visual PinMAME 1.51 released!!!
    • No more scratchy sound on Bally Squalk & Talk!
    • No more hanging games, losing balls, or non-working switches on Zaccaria!
    • No more silent gameplay on old Sterns!
    • No more jumping display windows on Visual PinMAME!
    • News! News! Read all about it: "whatsnew.txt", free of charge! :)
  • 11/01/2004
    • PinMAME, PinMAME32 and Visual PinMAME 1.50 released!!!
    • Why not version 1.33? We feel this release is so big, it's worth a better number!
    • Much too much to list here, but the highlights include:
      - New Stern Pinball Soundboard emulation from Lord of the Rings & onwards..
      - Old Stern Pinball Soundboard support for SB-300 and VSU-100 Speech board (using samples)
      - Spinball Hardware emulation including Sound & DMD support
      - Mr. Game Hardware emulation including Sound & Video Display support
      - Fully working X-Force emulation (no sound due to lack of roms)
      - Working LEDS support on Championship PUB & Attack from Mars
      - Data East Playboy now working
      - Stern Golden Cue & Sharkey Shootout now working
      - AND MUCH MORE!
    • See the 'whatsnew.txt' for all the juicy details.
  • 08/21/2004
    • Welcome our two newest Developer Members: Thomas Behrens & Oliver Kaegi
    • These guys are really talented and we know they will really add to PinMAME!
  • 05/03/2004
    • PinMAME, PinMAME32 and Visual PinMAME 1.32.001 released!!!
    • It's just a bugfixed version of 1.32:
    • Williams System 7 games had some solenoid issues.
    • Also fixed WMS Sys. 9 displays (digits ordering and comma segments)
    • No new download links - use the same as before. The files are updated!
  • 05/01/2004
    • PinMAME, PinMAME32 and Visual PinMAME 1.32 officially released!!!
    • Votrax SC-01 emulation did experience a major update.
    • Gottlieb GTS80A games are working without glitches again.
    • Hankin sound is back.
    • The VPinMAME display can be hidden by script.
  • 03/29/2004
    • Happy 3 Year Anniversary to PinMAME!!
    • We're all quite proud of the project and how far everyone's helped us to come.
    • Thanks for all your continued enthusiasm and support.
  • 12/23/2003
    Happy 32nd Birthday Steve!
    • Did you hear that? It's the sound of history repeating itself...
    • Two years ago exactly, we brought you a major breakthrough in sound emulation..
    • Today we do it again.. with Fully working CAPCOM Sound Emulation!
    • We are very pleased to announce that PinMAME, PinMAME32 and Visual PinMAME 1.31 have been released.
    • Happy holidays and a Happy Pinball filled New Year!
    • On a sad note, Steve has officially retired from PinMAME (read more here)
  • 10/02/2003
    • PinMAME, PinMAME32 and Visual PinMAME 1.30.001 released.
    • A bug that crashed some GamePlan games has been fixed.
    • No new download links - just use the same as before. There are new files there!
  • 10/01/2003
    • PinMAME, PinMAME32 and Visual PinMAME 1.30 officially released!!!
    • This update pretty much includes *all major* pinball manufacturers in a more or less playable state!
    • With Alvin G. and Capcom games now working, we've reached a major milestone!!
    • Of course a lot of games are still unaccounted for, especially some of those little-known Italian or Spanish manufacturers, or Universal of Japan, or LTD from Brazil, or ... you get the point, right? ;)
    • Unfortunately, Gottlieb's System80A game series are now broken; the games are booting up OK, but will stall upon game start. We're working on a solution right now, yet we decided to go ahead with the release and leave this as a "known issue" for now.
    • Sorry for the inconvenience, but we're sure you will love this latest release!
  • 04/01/2003
    • Visual PinMAME 1.12.3 released!!!
    • As you probably already know, we decided to discontinue working on this old core; it would just be too time consuming to maintain the source codes for 2 entirely different versions.
    • Besides, with the 1.21 being as stable as it is now, and using Tom's new SyncLevel™ feature, I don't think anybody should be using this older version any longer; the only possible usage we could think of was the integration into a cabinet, so we also decided to remove the time limit on this version!
    • As a consequence of the latter, we removed all of the new Stern games until further notice - or until a few more years have passed...
  • 03/31/2003
    • PinMAME, PinMAME32 and Visual PinMAME 1.21 Officially released!!!
    • Go to the downloads page for the program as well as information on what is new in each release!
    • Stay tuned for version 1.12.3 to be released very soon..
  • 03/29/2003
    • Happy 2 Year Anniversary to PinMAME!!
    • Look for a new release very very soon...
  • 10/1/2002
    • PinMAME32 1.20 Beta released!
    • For all the MAME32 fans out there: we're finally able to make PinMAME32 run again... to compile it yourself using the sources, use "make WINUI=1 SUFFIX=32". It's nothing fancy, and the PinMAME settings dialog will need more work, but at least it compiles again!
  • 9/29/2002
    • PinMAME and Visual PinMAME 1.12.2 Officially released!
    • PinMAME and Visual PinMAME 1.20 Beta released!
    • Two releases at once? Yes, it's strange, but it's true...
      We got the 1.20 version running, but not entirely as we wished we could have! So we decided to just give you two versions this time:
    • The 1.12.2, which is essentially the same as 1.12.1 with very few fixes,
    • and the 1.20 Beta, which we would like to call the "official" release, but just can't. Read all about it inside the 1.20 whatsnew.txt!
    • 1.20 will certainly see a re-release as a fully working version soon, but as VPinMAME 1.12.1 is expiring tomorrow, we simply couldn't delay the release any longer...
    • Note that VPinMAME 1.12.2 contains NO new games, not even any seriously needed bug fixes! It's just the 1.12.1 code with an expiry date set to April 1st, 2003.
    • The new stuff is all inside the 1.20 Beta! And what a bunch of stuff there is! Zaccaria, Taito of Brazil, the complete Atari collection, and many more. About 50 new games are supported, so we broke the magical 500 sets by now!
    • Please remember: The more people are using 1.20 Beta from now on, the more feedback we receive in order to get a perfect, fully working 1.20 version out soon!
    • We need feedback for each and every OS, every CPU speed, every GFX/sound card we can get. So Please use 1.20 Beta as much as you possibly can! As you can imagine, we can't hire a paid staff of beta testers... so we do most of the testing ourselves; which is the worst thing to do, as you rarely find any bugs you produced yourself!
  • 8/24/2002
    • Sorry for the lack of updates, it's been an extremely busy summer for everyone, but the good news is...
    • PinMAME and Visual PinMAME 1.20 has been released privately for alpha testing!
    • An alpha test is necessary because we've changed a lot of the core code (moved to MAME 0.59 core). So far the test is going well....
    • Some new machines and manufacturers have been added, for example one of the 1st video/pinball combos produced, Gottlieb's Caveman.
    • VPinMAME has got a lot of new features, including a resizable display and access to the led segments for games using the older alphanumeric style segments.
    • Stay tuned for more info as the alpha test continues...
  • 4/14/2002
    • PinMAME and Visual PinMAME 1.12.1 Officially released!
    • Not much new, as the number gives away already, only some much needed bug fixes this time.
    • Read the whatsnew.txt for details.
  • 3/29/2002
    • Happy 1 Year Anniversary to PinMAME!!
    • PinMAME and Visual PinMAME 1.12 Officially released!
    • We'd like to thank everyone for their continued support and enthusiasm and hope this next year will be an even better year for pinball and PinMAME
    • As always, thanks to the beta testing team in helping to find potential bugs before the release.
  • 3/23/2002
    • VPinMAME Version 1.12 has been released to the beta testers.
    • We hope to have the release ready for our 1 year anniversary in 6 days! :)
    • Updated the screenshots page for the upcoming release, so go check it out.
  • 2/03/2002
    • PinMAME and Visual PinMAME 1.11 Officially released!
    • Baby Pacman fans will be very happy!
    • See the whatsnew file for all the goodies..
    • *IMPORTANT NOTE: This release has not been beta tested and may contain many bugs! We wanted to get a release out now, because for the next month or so, we won't have time, and we thought we should at least get the bugs from last version fixed and out the door.
    • Updated the screenshots page, so go check it out.
  • 1/01/2002
    • Happy New Year!!
    • May everyone have a safe, happy, and Pinball Filled New Year!
    • As of today, here's what's in the next release... [no release date set yet]
    • New Stuff:
      -Hankin Emulation [no sound emulation yet]
      -Bally 6803 Emulation (not fully working yet)
      -Bally 6803 Turbo Cheap Squalk, Sounds Deluxe, System 11C Sound Support (preliminary & not fully working yet)
      -Bally Cheap & Squeak Sound Emulation (preliminary & not fully working yet)
      -Support for Granny & the Gators (not working)
    • Bugs fixes:
      -Mech Handler bugs corrected
      -Scratchy Sound improvements
    • That's a pretty nice sized list considering the last release wasn't even 9 days ago!
  • 12/23/2001
    • PinMAME and Visual PinMAME 1.10 Officially released!
    • This is the one you've been waiting for!
    • What better way to help celebrate Steve's 30th birthday today!
    • As always, a big thank you to the beta testing team for their help!
    • Installation Guide has been updated!
    • One final surpise (even to beta testers) in the new release...,
      preliminary (but not yet working) support for Bally Video/Pinball(aka Baby Pacman!)
    • Happy holidays everyone! May you all enjoy a healthy, happy, pinball filled new year!
  • 12/17/2001
    • PinMAME Version 1.10 (Beta Release 2) has been released to the beta testers.
    • Things are looking good so far..
    • ...but just to make it better, here's what else just got added:
      Gottlieb/Premier System 3 Sound Emulation! (Speech not working yet)
      Gottlieb System 80B Sound Emulation (Speech not emulated for earlier s80b games).
    • Who says this isn't the season for giving? :)
  • 12/13/2001
    • PinMAME Version 1.10 has been released to the beta testers.
    • Let's hope there's no major issues, so the official release can happen soon!
    • Here's a nice surprise that just made it into the new release:
      Gottlieb/Premier System 3 Emulation is now working!
      (no sound support yet)!
    • Updated the screenshots page
  • 12/01/2001
    • 4 Letters: BSMT
    • Yes, it's true, BSMT is NO LONGER a 4 LETTER WORD!
    • The BSMT2000 Music Chip has been emulated in PinMAME!
    • 11/24/2001: Possibility of emulating the BSMT2000 chip = 0!
    • Enter, miracle worker, Aaron Giles of MAME fame (and reverse engineer god)...
    • ...less than 36 hours later, with additional efforts from myself(sellenoff) & wpcmame...
    • ...what was once thought impossible became a reality!
    • With emulation of this chip, 35 new pinball tables now have working sound!
    • Therefore..PinMAME now has full sound support for every Data East, Sega, and late model (post 1998) Stern pinball machine.
    • The only bad news is that a majority of the older games use special encoding on some of the samples, and we can't figure out how to play it back properly. Bottom line is that most of the music and sound effects work perfectly, but some will either be missing, or sound horrible.
    • The PinMAME team owes a *huge* debt of gratitude to Aaron for making our dreams a reality! Thank you!!
    • I'd like to thank the following additional people who helped me "try" to uncover information on the BSMT2K:
      Destruk, Worf, DesAngel, RevenantUK, and a # of other people who posted links to the forum!
    • There's still much clean up to do, but look for the beta team to be testing the next release by mid next week.
  • 11/28/2001
    • THE IMPOSSIBLE... HAS BECOME A REALITY!!!
    • Stay tuned for details...
  • 11/27/2001
    • ARE YOU READY TO BELIEVE?!
    • The #1 most requested feature... is coming soon!
    • Bet that news is worth the 1 month lack of news on this site! :)
  • 9/28/2001
    • PinMAME and Visual PinMAME 1.0 Beta 2 Officially released!
    • A huge thank you to the beta (or is it alpha) testing team for their help:
      Gerrit, Destruk, Apocolypse, AJ, Worf, and Dorsola
    • Be sure to read the whatsnew.txt & whatsnewVPM.txt for the *huge* list of updates.
    • I will be very busy with real life stuff for the next few weeks, but feel free to continue to email me with any issues about the new release.
  • 9/24/2001
    • PinMAME Version 1.0 Beta 2 has been distributed to beta testers.
    • If no major problems are found, expect a release within 1 week.
    • We promise, it will be worth the wait!
    • Updated the screenshots page, so go check it out.
  • 9/12/2001
    • Forum link has been updated to the new shivasite forum.
  • 9/11/2001
    • Thank you all for your emails of concern about me.

      For those that didn't know, my wife and I live a mere 25 minutes from the scene of today's unbelievable tragedies.. Thankfully everyone in my family is ok, including my dad who was at work a mere 10 blocks away, and who witnessed everything from his office window. What still concerns is me is the several friends that I have who work in the now destroyed world trade center building. I still don't have any word on how they are doing. I am obvioulsy deeply concerned, but pray for the best.
    • My deepest sympathy to all those who've lost loved ones in this terrible tragedy.
    • Pinmame developement will be on hold for the next few days, for obvious reasons.
    • I am hopeful that next week I can start up a beta test for the next release, as we've got some great stuff almost ready.

      Again, thanks to all for expressing your concern. It has made me feel better, in such a sad, sad time.
      Regards to all-

      Steve
  • 8/7/2001
    • Bug fixes have been going well, thanks to all users who've reported them!
    • We're shaping up for another release, hopefully within a week or so, but maybe sooner.
  • 8/1/2001
    • DOH!! A big apology goes out to Johan S(arcadepreserv@hotmail.com)!
      We forgot to mention him in the credits for his outstanding contributions and help in getting the early Bally Sound emulated. Sorry Johan!
    • Thanks to everyone who's already posted about bugs in the new release. Keep it coming!
  • 7/31/2001
    • PinMAME and Visual PinMAME 1.0 Beta 1 Officially released!
    • A huge thank you to the beta (or is it alpha) testing team for their help:
      Gerrit, Destruk, Apocolypse, AJ, & Worf
    • If anything doesn't work in the new release, blame them! ;)
    • Added Visual PinMAME installation guide to downloads page.
    • Added what's new files to download page.
    • Finally found a free moment to put up the screenshots page.
    • Happy 4 month anniversary to PinMAME and the first ever release of Visual PinMAME back in March.
    • Added a Great FAQ for Visual Pinball & Visual PinMAME on the links page.
    • Fixed illegal space link for Installation Guide. Thanks Metallik for posting the problem.
  • 7/30/2001
    • The official release has been scheduled for tommorrow, so be sure to check back!
  • 7/28/2001
    • Well it's been a crazy couple of days with our old site being shut down unexpectedly.
    • Thankfully, RETROGAMES has been kind enough to be our new host!
    • Beta testing proved to be very successful this past week, as many problems were identified.
    • The release is taking longer than expected, but we're very, very close now!
  • 7/23/2001
    • Version 1.0 has been released to beta testers.
    • Hopefully an official release should follow within a few days.
  • 7/16/2001
    • Sorry for the LONG delay.. all 3 dev team members have been traveling and very busy with real jobs!
    • We are wrapping up version 1.0 release and will be beta testing this week hopefully.
    • Look for an official release early next week.
    • Here's some more info on what's new! (in addition to posted info from 5/23)
    • #1) Gottlieb System80, System80a, System80b emulation.
    • #2) Gottlieb System80, System80a Preliminary Sound emulation.
    • #3) Sega/Stern Whitestar System emulated [no sound support]
    • #4) Data East, Sega, Stern DMD Support for games using 128x32 Display! (still some minor issues)
    • #5) Data East DMD Support for games using 128x16 Display! (Big thanks to Worf for assistance!)
    • #6) Flippers correctly disabled for Non-Fliptronics Games
  • 5/23/2001
    • Just wanted to mention a few things that will be in the next release..
    • #1) System 6 sounds fixed (thanks to wpcmame), speech and sounds now seem to work properly
    • #2) Data East Sound Emulated (for the 1st 12 games made, before they started using the bsmt2000 - big thanks to Worf for the help).
    • #3) Sound support for Shadow & Monster Bash
    • #4) Bally MPU-35 games now working with preliminary sound support also.
    • #5) Alien Poker & Algar displays fixed
    • #6) Bad CRC fixed for Alien Poker & Algar
    • #7) A bunch of other minor additions as well..
    • PS - Please don't ask when the release will be (that irritates developers!)
  • 5/04/2001
    • Version 0.99 Beta 3 versions of PINMAME DOS And Visual PinMAME Released!!
    • Check the downloads page for the files!
    • Several bug fixes and a couple of new improvements!
    • Sorry, no PinMAME32 release, still working on the problems with it.
  • 4/30/2001
    • Happy 1 Month Anniversary to Visual PinMAME!
    • Our thanks to all who have helped/supported VPinMAME, and helped make it the success it has become!
    • Look for a new Visual PinMAME Release soon...
  • 4/25/2001
    • New link added to links section for AJ's Visual PinMAME Page
  • 4/23/2001
    • Version 0.99 Beta 2 Rev. A of Visual PinMAME Released!!
    • Check the downloads page for the new file!
    • This release helps address not being able to play the system 11 double sized roms bug introduced in yesterday's release.
    • Also, we added display of the version # for the installer, so users can be sure of which version they are installing.
  • 4/22/2001
    • Version 0.99 Beta 2 versions of PINMAME DOS And Visual PinMAME Released!!
    • Check the downloads page for the files!
    • Several bug fixes and a bunch of new improvements!
    • Sorry, no PinMAME32 release, there's a strange bug with it!
  • 4/17/2001
    • I'm back from vacation!
    • Added some new links to the website!
    • Fixed Downloads page for pinmame32 version beta1
  • 3/31/2001
    • Updated versions of PINMAME DOS, Win32, and Visual PinMAME Released!!
    • Check the downloads page for the files!
    • Mostly bug fixes, and one new Simulator (Time Fantasy) which just missed the original release!
  • 3/30/2001
    • Visual PINMAME Officially Released!!
    • Check the downloads page for the file!
    • Steve's going on a much needed vacation starting tommorrow, so my email responses my be a little slow. Don't worry, WPCMAME & Tom should be around to handle any questions concerning the new emulators.
  • 3/29/2001
    • PINMAME Officially Released!!
    • Check the downloads page for the files!
    • We'd love to hear your thoughts on the new emulators!
    • Stay Tuned for a Visual PinMAME release very soon!
  • 3/28/2001
    • Welcome to the new PinMAME website.
    • We haven't had a lot of time to put together a great looking site, and we're still under construction, but we hope you'll find this site useful!
    • If you'd like to contribute we'd love to have your help!
    • Please visit our forum to learn more about PinMAME.
    • Like the Website? Hate it? Have suggestions for improvement? Leave comments in the forum!
    • We hope to be making a release very soon! Check back here for more info!
    • Have I mentioned the forum yet?